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invbat [2014/01/28 16:03]
icmu20132 [Playing the Game]
invbat [2017/07/21 06:08] (current)
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 The player can choose which clan he wants to belong during his registration. We use his email as primary key for his registration. We also store his Character Data, which contains his level, attributes and such. The player can choose which clan he wants to belong during his registration. We use his email as primary key for his registration. We also store his Character Data, which contains his level, attributes and such.
  
-As of writing, the Core SDDL itself checks the positions of each client sharing their lat-long localization data (upon request of the client) and then tries to match it with battle regions, but we intend to change this strategy on future updates so that the client will be the one handling it's one region matching (more details in the presentation ​linked below, available only in Portuguese).+As of writing, the Core SDDL itself checks the positions of each client sharing their lat-long localization data (upon request of the client) and then tries to match it with battle regions, but we intend to change this strategy on future updates so that the client will be the one handling it's one region matching (more details in the power point presentation,​ available only in Portuguese. You can find it in the Documents/ folder on the our git).
 ===== Communication Architecture ===== ===== Communication Architecture =====
  
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