Differences
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otherservice [2014/01/28 12:51] icmu20132 created |
otherservice [2017/07/21 03:08] (current) |
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- | ====== | + | ====== |
- | Invisible Battlefields is work-in-progress, | + | Service |
- | + | ||
- | The battles occurs always in a pre-determined regions in specific time-frames. If the player physically crosses the region, he is eligible to participate in the next battle on this region, receiving a notification of such in his mobile device. He has until the time of the battle to confirm his participation and choose which other clan he will attack. This information goes to the server for the Game Service | + | |
- | + | ||
- | A player has three attributes, Strength, Agility and Intelligence, | + | |
- | + | ||
- | ex. | + | |
- | Player 1 and 2 are battling. Player 1 attacks with 5 STR and Player 2 attacks with 8 AGI. STR beats AGI, so Player 1 has 2x5 = 10 of attack power and player 2 has 8 of attack power. Player 1 wins this battle. | + | |
===== Service Architecture ===== | ===== Service Architecture ===== | ||
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==== Contact ==== | ==== Contact ==== | ||
+ | eg. alumni involved in the development | ||
- | * André Mac Dowell: adowell@inf.puc-rio.br | + | * Student 1: student@inf.puc-rio.br |
- | * Ivan Xavier Araújo de Lima: ilima@inf.puc-rio.br | + | * Student 2: student2@inf.puc-rio.br |
- | * Rogério Carvalho Schneider: rschneider@inf.puc-rio.br | + |